The Play Starting to the left of the dealer players pull the top card off their pile and place it face-up in the middle. If the card played is a number card, the next player puts down a card, too. This continues around the table until somebody puts down a face card or an Ace (J, Q, K, or A). Egyptian Ratscrew - Card Game » Remixes. ERS card game!!! By infiniteswag03 Egyptian Ratscrew - Card Game remix by bw201878; Egyptian Ratscrew - Card Game remix by mrblum205.
Egyptian Rat Screw is a matching card game for three or more players. The ERS card game involves the titular slapping action that happens once a certain condition is achieved, which shows its influence from games such as Slapjack and other more action-oriented card games.
Egyptian Rat Screw can be played with 3 or more players, though 3 is the most common and most well-paced player count. All you need to play a game of Egyptian Rat Screw is the 52-card standard Anglo American deck.
The dealer is determined by random or bydeck splitting. The dealer then deals an equal number of cards to each player,one card at a time. Players are not allowed to view their cards before playing them. Allcards will be played to the centre of the table, equidistant from all otherplayers, forming the centre pile.
The player to the leftof the dealer goes first. On each turn, the player will play the top card oftheir hand to the centre pile. The cards must be played in such a way that allplayers see the revealed card at the same time.
The turn then passesto the next player in clockwise order, with each consecutive card being playedon top of the last card on the draw pile.
The play continues until a face card(Kings, Queens and Jacks) or an Ace is played. The player playing the card thentemporarily becomes the “challenger”. The next player then temporarily becomesthe “challenged”. This player has a few chances to play another Ace or facecard to win the challenge.
If the player fails todraw a face card or Ace within the allotted number of turns, the challengertakes the pile.
If the challengedmanages to play the face card or Ace, then that player becomes the new“challenger”, and the following player in turn order becomes the new“challenged”, repeating the process.
Certain card combinations can be assignedto facilitate the slapping action. Slapping allows players to steal cards outof order, with the fastest players taking the card piles.
An example of combinations that allowslapping include the following:
Due to the nature ofthe game, other optional combinations can be included as well.
To slap, the playersmust slap downwards, above the centre pile. The slaps, by nature, will be piledup above the card pile. Thus, the fastest player will be the player whose handis the lowest in the pile.
The game ends once a player has claimed allthe cards available in the game. Players are eliminated once they have no cardsremaining.
Playing the cards to the centre pile shouldbe exact and precise. If players play cards outside the specified range(generally meaning touching more than half of the last played card), they canbe penalised.
Players are alsoallowed to contest card claiming. This is optional, and it does mean thatplayers are allowed to bluff. If the bluff is called, they will need to givethe top card of their hand to the player who called the bluff. If a bluff ismistakenly called, the calling player gives their top card to the bluffingplayer.
Players are penalized when they make amistake while slapping. If the player slaps even though no valid combinationwas played, they will need to discard one or more cards as a punishment. Thenumber of cards depends on the house rules.
In conclusion, the Egyptian Rat Screw rules are:
Egyptian Rat Screw scoring is based on thewinner of the most rounds. This assumes that the game consists of multiplerounds. Each round awards 1 point to the winning player.
Example hands in the ERS card game are shown below.
Player 1 plays the card Q ♣ , which initiates the challenge. Player 2, by rules, has 2 tries to play a face card or an Ace. Player 2 fails to play a card with the allocated turns, thus, Player 1 takes all the cards.
Say Player 2 manages to play a J♦on the 2nd turn. Player 3 must now play aface card or an Ace within 1 turn. Player 3 fails to do so, thus, Player 2claims the pile as the new challenger.
Player 1 plays 6 ♦, and Player 2follows with a 6 ♠. Now, all players will slap since aDouble combination has been formed. The player whose hand is in contact withthe most cards will get all cards in the pile.
Egyptian Rat Screw’s origin likely can be tracked down to the 19th century, likely in Britain, due to is influence from the game Beggar-My-Neighbour.
Egyptian Rat Screw’s name has an uncertain origin. The term “Ratscrew” is a form of future sight in Egypt, where the combinations of cards mean specific occurrences. Read more about Egyptian card games here.
While some online simulators do exist for Egyptian Rat Screw, the necessity of physical interaction means that playing in person is more ideal.
3 players is the recommended amount, but higher player counts can be accommodated with more decks added
Egyptian Rat Screw (ERS) is a fast-paced game of many names, such as Egyptian Rat Slap, Egyptian Ratkiller, and Egyptian War. The game has similarities to the British game Beggar my Neighbour, as well as Slapjack, Speed, and Spit, with its slapping mechanism.
Cards are dealt to each player, one at a time, until the whole deck is evenly dispersed. Players cannot look at their cards. After they have received their hand, square the deck so it is neat before gameplay begins.
Play starts to the left of the dealer. Each player takes the top card of their deck and places it face-up in the middle of the table, one at a time. If the card previous played is a number card, the next player puts a card down too. Play continues like this until a player puts down an Ace, King, Queen, or Jack.
If one of these cards are played, the next player put down an Ace or face card for play to continue on. If they do not place an Ace, King, Queen, or Jack, the player who played one wins the entire pile of cards. This player starts the next round.
This stipulation can be overridden by slapping. The first player to slap the cards wins them.
Below are the slap rules- when you are allowed to slap and subsequently win the whole pile.
Double: Matching cards are played consecutively. For example, a 6 followed by a 6.
Sandwich: Two cards of equal value are played with one card between them. For example, 10, 6, 10.
Top Bottom: When the same card as the card that started the round is played.
Tens: Two cards played one after the other that total ten. For example, a 6 followed by a 4.
Jokers: Jokers are optional. If they are in play, they may be slapped at any time.
Four in a Row: Four cards in sequence, played consecutively. For example, 5, 6, 7, 8.
Marriage: When a King and Queen are played next to each other. Either Q, K or K, Q.
If you slap the pile by mistake, you must add either 1 or 2 penalty cards to the pile.
You may continue playing if you run out of cards by “slapping in,” that is slapping the pile at the right time before other players. Players should attempt to slap in as long as possible to keep the game going. The game ends once a single player has collected the whole deck.