Town of Salem is a game of Murder, Mayhem, and Deception pitting players against each other to find out who is the most cunning. The players engage in a battle of wits until one side remains. Town of Salem Android latest 2.3 APK Download and Install. A game of murder, deception, lying and mob hysteria.
Town of Salem | |
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Developer(s) | BlankMediaGames |
Publisher(s) | BlankMediaGames |
Engine | Adobe Flash, Unity |
Platform(s) | |
Release |
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Genre(s) | Role-playing, strategy, social deduction |
Mode(s) | Multiplayer |
Town of Salem is an online multiplayer social deduction strategy game developed and published by indie game developer BlankMediaGames.[1] It was released on December 15, 2014.[2] Early alpha and beta versions were browser-based and free-to-play. On October 14, 2018, the game was released for mobile iOS and Android platforms after a successful and long-supported Kickstarter fundraiser.[citation needed]
Town of Salem is an online multiplayer social deduction strategy game developed and published by indie game developer BlankMediaGames. It was released on December 15, 2014. Early alpha and beta versions were browser-based and free-to-play.
Town of Salem is reportedly the largest online version of the classic social deduction party game Werewolf, with over 5 million registered users as of June 2017.[3]
The game is inspired by the party games Werewolf and Mafia, in which players are secretly assigned roles belonging to teams of an informed minority and uninformed majority. Both teams seek to eliminate the other for control of the town.[4] The chief strategy of the game is to survive and accomplish win conditions. Players use a combination of role abilities, teamwork, communication, deduction and deception to facilitate their victory.[5]
Item 1 A Game of Thrones The Card Game LCG Second Edition - A Game of Thrones The Card Game LCG Second Edition $11.00 0 bids 5h 51m item 2 Town of Salem: The Savior of Salem - Blankmedia Games Free Shipping! Town of Salem is a popular online game that got its start on Kickstarter and now we are bringing murder to your tabletop. Here is how it works. Each player is dealt a card, face down by the moderator. This card tells the player their role.
In the base-game, there are three role alignments: town, mafia and neutral. Each player is randomly assigned a role, which determines their goal for the game. The mafia's goal is to kill all the townspeople, while the town's goal is to find and eliminate the mafia before they can do so.[5]
A match consists of rounds that cycle between night and day. Each role has a unique ability which they can use during the night, such as protecting another player or learning their identity.[6] The evil players may kill during the night,[6] and all players have the opportunity to write notes in their will.[5]
The wills of players that died during the night are revealed.[5] During the day, players use what they have learned to accuse someone of being evil. If that player is found guilty, they are publicly lynched.[6] The game continues until one side achieves their win condition.
BlankMediaGames LLC was founded in 2014 by Josh Brittain and Blake Burns. A Kickstarter campaign began on February 14, 2014 to develop Town of Salem. After thirty days, the fundraiser raised $17,190 with a goal of $15,000.[7] The game was released that year, and reached 800,000 active monthly users by 2016.[1]
On September 13, 2014, the developers started a fundraiser for a Steam release, with a goal of $30,000. The fundraiser finished in 35 days, raising $114,197 from 7,506 backers.[8] The Steam version was released on December 14.[9]
As of March 2020, nine game modes are available on the base-game[4] The game is for groups of 7-15 players,[2] and features 49 unique roles (including ones from The Covenexpansion pack).[4]
On March 31, 2016, another Kickstarter fundraiser began after the release of a mobile beta version of the game. The fundraiser sought to support further development towards a finished mobile version. On September 28, 2018, after two years in development, a launch trailer for the mobile game was released on YouTube.[10][2] The game, now using a Unity base code, was released free-to-play on the Apple App Store and Google Play on October 14.[11] It featured an extensive overhaul of the UI to one that was more ergonomic, had more and improved animations, and better graphics.
On April 2, 2019 BlankMediaGames announced development of a Unity version of the web browser and Steam games due to the discontinuation of Adobe Flash Player in 2020.[12] The opt-in beta version became available only on Steam on July 24.[13] On October 28, 2019, the Steam Unity client was officially released.[14] The formerly free-to-play Flash-based web version was still available for several months afterward. On May 28, 2020, the browser-based client was also updated to use the Unity engine.[15]
On April 15, 2016, fundraising began for a card game version of Town of Salem. It raised $389,005 from 9,551 backers in 30 days, surpassing its of goal of $10,000.[16] The card game is more akin to the original Mafia party game, in which players close their eyes during nighttime and take turns using their abilities with the help of a human moderator.[17]
On May 16, 2017, the expansion pack The Coven was announced. The expansion added a new faction, the Coven, fifteen new roles, and three new game modes.[18] Two roles from the expansion, the Ambusher and Hypnotist, were eventually added to Classic on October 20th, 2020.[citation needed] The expansion pack released in June 2017 for $10, with a 50% discount for players who purchased the game through Steam.[18]
A data breach that affected over 7.6 million players of Town of Salem was disclosed in an email to security firm DeHashed on December 28, 2018. The breach involved a compromise of the servers and access to a database which included 7,633,234 unique email addresses. The database also contained IP addresses, passwords and payment information. Some users who paid for premium features also reportedly had their billing information and data breached.[19][20] Investigative reporter Brian Krebs linked the hackers to Apophis Squad, a gang who made bomb threats against thousands of schools and launched distributed denial-of-service (DDoS) attacks.[21]
In 2020, PC Gamer named Town of Salem one of the best free-to-play browser games. They described it as difficult to explain, but easy to get the hang of.[5] Matt Cox of Rock, Paper, Shotgun described the game as 'an online hidden role game with no friends or eyeballs, and a whole load of bullshit.' Cox went on to critize the game for being too complicated, and said that the experience 'feels empty' due to the lack of face-to-face interaction.[6]
Town of Salem | |
---|---|
Developer(s) | BlankMediaGames |
Publisher(s) | BlankMediaGames |
Engine | Adobe Flash, Unity |
Platform(s) | |
Release |
|
Genre(s) | Role-playing, strategy, social deduction |
Mode(s) | Multiplayer |
Town of Salem is an online multiplayer social deduction strategy game developed and published by indie game developer BlankMediaGames.[1] It was released on December 15, 2014.[2] Early alpha and beta versions were browser-based and free-to-play. On October 14, 2018, the game was released for mobile iOS and Android platforms after a successful and long-supported Kickstarter fundraiser.[citation needed]
Town of Salem is reportedly the largest online version of the classic social deduction party game Werewolf, with over 5 million registered users as of June 2017.[3]
The game is inspired by the party games Werewolf and Mafia, in which players are secretly assigned roles belonging to teams of an informed minority and uninformed majority. Both teams seek to eliminate the other for control of the town.[4] The chief strategy of the game is to survive and accomplish win conditions. Players use a combination of role abilities, teamwork, communication, deduction and deception to facilitate their victory.[5]
In the base-game, there are three role alignments: town, mafia and neutral. Each player is randomly assigned a role, which determines their goal for the game. The mafia's goal is to kill all the townspeople, while the town's goal is to find and eliminate the mafia before they can do so.[5]
A match consists of rounds that cycle between night and day. Each role has a unique ability which they can use during the night, such as protecting another player or learning their identity.[6] The evil players may kill during the night,[6] and all players have the opportunity to write notes in their will.[5]
The wills of players that died during the night are revealed.[5] During the day, players use what they have learned to accuse someone of being evil. If that player is found guilty, they are publicly lynched.[6] The game continues until one side achieves their win condition.
BlankMediaGames LLC was founded in 2014 by Josh Brittain and Blake Burns. A Kickstarter campaign began on February 14, 2014 to develop Town of Salem. After thirty days, the fundraiser raised $17,190 with a goal of $15,000.[7] The game was released that year, and reached 800,000 active monthly users by 2016.[1]
On September 13, 2014, the developers started a fundraiser for a Steam release, with a goal of $30,000. The fundraiser finished in 35 days, raising $114,197 from 7,506 backers.[8] The Steam version was released on December 14.[9]
As of March 2020, nine game modes are available on the base-game[4] The game is for groups of 7-15 players,[2] and features 49 unique roles (including ones from The Covenexpansion pack).[4]
On March 31, 2016, another Kickstarter fundraiser began after the release of a mobile beta version of the game. The fundraiser sought to support further development towards a finished mobile version. On September 28, 2018, after two years in development, a launch trailer for the mobile game was released on YouTube.[10][2] The game, now using a Unity base code, was released free-to-play on the Apple App Store and Google Play on October 14.[11] It featured an extensive overhaul of the UI to one that was more ergonomic, had more and improved animations, and better graphics.
On April 2, 2019 BlankMediaGames announced development of a Unity version of the web browser and Steam games due to the discontinuation of Adobe Flash Player in 2020.[12] The opt-in beta version became available only on Steam on July 24.[13] On October 28, 2019, the Steam Unity client was officially released.[14] The formerly free-to-play Flash-based web version was still available for several months afterward. On May 28, 2020, the browser-based client was also updated to use the Unity engine.[15]
On April 15, 2016, fundraising began for a card game version of Town of Salem. It raised $389,005 from 9,551 backers in 30 days, surpassing its of goal of $10,000.[16] The card game is more akin to the original Mafia party game, in which players close their eyes during nighttime and take turns using their abilities with the help of a human moderator.[17]
On May 16, 2017, the expansion pack The Coven was announced. The expansion added a new faction, the Coven, fifteen new roles, and three new game modes.[18] Two roles from the expansion, the Ambusher and Hypnotist, were eventually added to Classic on October 20th, 2020.[citation needed] The expansion pack released in June 2017 for $10, with a 50% discount for players who purchased the game through Steam.[18]
A data breach that affected over 7.6 million players of Town of Salem was disclosed in an email to security firm DeHashed on December 28, 2018. The breach involved a compromise of the servers and access to a database which included 7,633,234 unique email addresses. The database also contained IP addresses, passwords and payment information. Some users who paid for premium features also reportedly had their billing information and data breached.[19][20] Investigative reporter Brian Krebs linked the hackers to Apophis Squad, a gang who made bomb threats against thousands of schools and launched distributed denial-of-service (DDoS) attacks.[21]
In 2020, PC Gamer named Town of Salem one of the best free-to-play browser games. They described it as difficult to explain, but easy to get the hang of.[5] Matt Cox of Rock, Paper, Shotgun described the game as 'an online hidden role game with no friends or eyeballs, and a whole load of bullshit.' Cox went on to critize the game for being too complicated, and said that the experience 'feels empty' due to the lack of face-to-face interaction.[6]